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  • ART : 19356 : Not available for external loan
    Virtual torture : videogames and the war on terror
    English
    20081200
    Game Studies Foundation
    universal | torture representation | entertainment | mass media | video games | interrogation | counterterrorism | perception | pedagogy | Splinter Cell (videogame, Ubisoft 2002) | 24: The Game (videogame, Sony Computer Entertainment 2006) | 24 (2001-2010 television series, United States) | virtual reality
    Game studies: the international journal of computer game research ; vol. 8, no. 2
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